Our technonlogy allows us to surmount
all the difficulties of an MMORTS, where each player controls about
a hundred units.
Our technology allows not just players, but
1000 players per server.
There are difficulties that have to be solved, ( you have seen
4 of the, already).
With more units, you must also inform the other players, battles,
modifications to the terrain, projectiles, etc.
Effectively, for the most part of MMO games the world is pre-established
and remains the same for all players, whereas in an RTS the world
is constantly changing as the players create the environment (villages,
fortifications ect ...).
A small calculation to give you
an idea!
For example :
-1) a server with 200 players connected.
-2) each player has about 100 uinits.
So there is a total number of 200
players X 100 units = 20000 units.
There are only 20000 units, yes, but the real calculation
is
(100 units X 199 players) X 200 players = 3 980 000 informations.
( thats a lot of units and if all the units move, or if they loose
life points, or others,
you must restart sending modified information.)
Explaination a player sends 100 information of
100 units to 199 other players,
then the following player also sends 100 informations of 100 units
to 199 other players,
and the following player sends bla bla bla, etc , etc all the other
players have to give each other their information.
We will let you do other calculations, for example the buildings
and projectiles
(projectiles : imagine 30 archers who draw, about
30 arrows that leave at about a speed of 22m/s so they must send
30 arrows to 199 other players: 5970 arrows!!!!!!!!!)
Our technonlogy is made for players with a 56k modem: YOU
CAN DO IT!
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